arrow diagramming
Arrow Diagramming, or "activity-on-the-arrow" scheduling, is a method of CPM scheduling that shows an activity as an arrow. Sequence between activities is identified by the activities that merge at the head or tail of the arrow. Combining activity duration and sequence on the same arrow results in the need for two types of "dummy" logic relationships. These dummy relationships are the numbering dummy and the logic dummy.

backward pass
The backward pass is the second part of the CPM calculation procedure. The backward pass answers the question, "How late can I start any activity without delaying the project?"

cost loading
Adding the budgeted cost, actual cost, and earned value to the schedule can signficantly improve a project managers ability to detect cost overruns as the project progresses. Cost-Time Tradeoff analysis and cash flow analysis may also be accomplished if a schedule is loaded with the direct costs of each activity. Also see value loading

critical path
The critical path is that set of activities from the start of the project through to the end, that have the minimum total float. This total float is a shared property of all activities on the critical path.

critical path method (CPM)
The Critical Path Method is a project model that reflects work to be accomplished and shows the sequence of work. CPM Calculations assist the project manager to identify how soon the project can be completed, and identify those critical set of activities that, if delayed, also delay the entire project. In CPM, “work” is defined as “activities.” “Sequence” is defined differently in each of the two types of CPM scheduling, Arrow Diagramming and Precedence Diagramming

finish date
The Finish Date is that date that governs the completion of a given activity. There are at least two Finish Dates for every activity in a CPM network. The first Finish Date is the "Early Finish". Early Finish is the earliest date on which the activity can finish. The second Finish Date is the "Late Finish." Late Finish is the latest date on which the activity can finish without delaying the overall project.

finish-to-finish
Finish-to-Finish is one of the ways to model of the underlying physical constraints of work to be accomplished in CPM. Identifying the sequence between two activities as a Finish-to-Finish sequence indicates that the prior activity must end prior to the end of the following activity. Finish-to-Finish is typically found in Precedence Diagrams only since the modeling Finish-to-Finish using the Arrow Diagram requires the addition of partially complete activities and, often, logical dummies. In general, two activities with a Finish-to-Finish sequence will also have a complementary Start-to-Start sequence.

finish-to-start
Finish-to-Start is one of the ways to model of the underlying physical constraints of work to be accomplished in CPM. Identifying the sequence between two activities as a Finish-to-Start sequence indicates that the prior activity must be completed prior to the start of the following activity. Finish-to-Start is the most commonly used sequence in CPM. Finish-to-Start sequence is easily modeled in both Arrow and Precedence Diagramming.

float
Float or Slack typically refers to the CPM value of "Total Float." Total float is the time difference between the earliest possible start of an activity, derived from the forward pass, and the latest possible start of an activity, derived from the backward pass. Float may have one of three types of values. A positive float indicates that the activity may be delayed without delaying the project. A zero float indicates that the activity cannot be delayed without delaying the project. A negative float value indicates that the project is behind schedule and the negative time value indicates the amount of that delay. Float is a property of a series of tasks within a network path. As a result changes to the start time or duration of any of the activities in that path will result in a corresponding change in total float to all activities in the path.

forward pass
The forward pass is the first part of the CPM calculation procedure. The forward pass answers the question "how early can I complete this project?"

lag
When two activities have a Finish-to-Finish sequence, there may be time delay between the time when the first activity ends and the second activity ends. This time delay on the Finish-to-Finish sequence is called "Lag" time.

lead
When two activities have a Start-to-Start sequence, there may be time delay between the time when the first activity starts and the second activity begins. This time delay on the Start-to-Start sequence is called "lead" time

resource leveling
See unlimited resource leveling

limited resource allocation
When there are insufficent resources to complete your project, then you should conduct the limited resource allocation analysis. This procedure can be used to determine when the project might be finished under different resource constraints.

milestone
A milestone is a date that is included in a schedule to override standard CPM scheduling calculations. There are several different types of milestone dates. Due to the differences in calculations related to these dates, and the associated difficultly of the project team to clearly discuss the results of such calculations, only two dates that should be typically used. The first of these dates impacts the earliest that an activity can start. An example of such a milestone would be the project start date. The second of these dates impacts the latest that an activity can finish. An example of such a milestone is the project end date.

precedence diagramming
Precedence Diagramming, or "activity-on-the-node" scheduling, is a method of CPM scheduling that shows an activity as a box. The sequence among activities is shown as arrows. Separating sequence from the definition of the activity eliminates the need for "dummy" logic as and unique as is required in the Arrow Diagramming Method.

project
A project is any undertaking with a defined start and end. Projects have defined objectives that when completed, demonstrate the completion of the project. Most projects are required to be completed with limited time, labor, equipment, funds, and other resources.

project management
Project management is art and science of using limited time, labor, equipment, funding, and other resources to complete a project to the satisfaction of all project stakeholders. Stakeholder satisfaction may be defined by a variety of tangible and intangible goals. Of tangible concern of project managers is completing a project within budget and on-schedule. Somewhat less tangible concerns of project managers include management of project scope changes and issues of quality control.

sequence
In CPM the order, or precedence, of activities is typically identified in a table that lists each activity and the activities that precede that activity.

start date
The Start Date is that date that governs the starting of a given activity. There are at least two Start Dates for every activity in a CPM network. The first Start Date is the "Early Start". Early Start is the earliest date on which the activity can start given it’s prior activities. The second Start Date is the "Late Start." Late Start is the latest date on which the activity can start without delaying the overall project.

start-to-start
Start-to-Start is one of the ways to model of the underlying physical constraints of work to be accomplished in CPM. Identifying the sequence between two activities as a Start-to-Start sequence indicates that the prior activity must begin prior to the start of the following activity. Start-to-Start is typically found in Precedence Diagrams only since the modeling Start-to-Start using the Arrow Diagram requires the addition of partially complete activities and, often, logical dummies. In general, two activities with a Start-to-Start sequence will also have a complementary Finish-to-Finish sequence.

time-cost tradeoff
Time-Cost Tradeoff is the procedure used to evaluate the impact of direct versus indirect costs. In many projects increasing the cost of some activities on the critical path, by increasing resources or working additional shifts, could result in an overall decrease of project cost. This technique should always be used when there are completion incentives. The technique should also be used when there are liquidated damages on the project.

unlimited resource leveling
When you have enough resources (typically labor) to complete the project but the levels of required resources vary over time, you should consider performing the unlimited resource leveling analysis. This analysis technique will reduce the churn of workers on your site, and will promote higher quality work and improved productivity.

value loading
Owner requirements for "cost-loaded" schedules are actually requirements to assign the proportional "bugeted earned value." As the work is completed, the owner and contractor agree on the fiscal percent for each activity and thus determine the payment owed to the contractor. Also see cost loading

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